

Of course, it’s every player’s decision how to play the game for themselves and we do not want to prevent people from farming the demo for gear if they enjoy it. As some players are front-loading a lot of that progression (such as by trying to fill their mod library or acquire multiple Legendaries) within the demo content already, their experience of parts of the main game may well be impacted. “While we have balanced the main game with a certain progression system, this progression may be impacted by heavy farming of gear and/or mods in the demo. The company has responded to this specific issue in their Reddit post, stating, Once you’ve opened all three chests, head back into the lobby and repeat.” “Here’s how it works (soon, worked): get to world tier level five (this gives you the best chance of a legendary drop available in the demo), select “confront the altered at the tower” story point from the lobby, load into the game and then run around opening the three chests nearby.

Eurogamer posted on how the exploit worked in game, You'll get a glimpse of the four unique classes you'll get to choose from in order to build your favorite character loadout (or, you know, fire up four separate saves to take advantage of each class.) Get ready to head to Enoch with your fireteam, or fly solo when Outriders arrives on all platforms this February as a free demo, followed by the full game this April 1st.Regarding the farming, there was a backend update to the demo yesterday, specifically to solve this issue, not needing players to download a patch. You can get up to speed on all things Outriders before the game arrives by checking out the title's official page. (The migration of character progression to the full, finished game definitely sweetens that pot.) It tells me that People Can Fly are taking their launch seriously, that they're at least aware of customer concerns on the face of things, and that they are confident in their work, even if it needs a little more time to cook. For yours truly, I'm actually more likely to check it out during the free demo than I would have been as a fully released game. Bugs will happen, delays are inevitable, but a company's handling of how they treat their customer base and communicate any issues goes a long way towards keeping the devs-players relationship a happy one. It also shows that they're aware how quickly a new IP can disappear, so the fewer problems, the better. It shows that the studio is paying attention to the pulse and temperature of the industry right now.
